Simplified 2e - Combat
We played The Outsiders campaign this last Saturday and the initial Simplified 2e was a huge success. Combat ran much smoother, with fewer questions or pauses for clarification. Additionally, the newer players said that it was a much more enjoyable experience.
The implementation itself was quite easy. As each player arrived, I explained what we were going to be changing and then made two adjustments to their character sheet. First, I “inverted” their Armor Class; adding the armor and dexterity benefits to the base AC of 10. Second, I added their “attack adjustment” modifier to any additional ability bonuses from dexterity or strength.
This created one set of bonuses for the “Attack Adj / Damage Adj” on the character sheet, and left the THAC0 field blank. During combat this new “To Hit” modifier is simply added to attack rolls.
The fighter classes get +1 each level, and the cleric classes get +2 every three levels. Additionally the thief classes get +1 every other level, and wizard classes get +1 every three levels.
Attack adjustments for the first ten levels:
Class / Lvl 1 2 3 4 5 6 7 8 9 10
Fighter +0 +1 +2 +3 +4 +5 +6 +7 +8 +9
Cleric +0 +0 +0 +2 +2 +2 +4 +4 +4 +6
Thief +0 +0 +1 +1 +2 +2 +3 +3 +4 +4
Wizard +0 +0 +0 +1 +1 +1 +2 +2 +2 +3
Armor bonuses:
Robes +0
Shield +1
Leather +2
Padded +2
S. Leather +3
Ring Mail +3
Scale Mail +4
Hide Armor +4
Chain Mail +5
Splint Mail +6
Banded Mail +6
Plate Mail +7
Field Plate +8
Full Plate +9